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  2. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    String-searching algorithm. In computer science, string-searching algorithms, sometimes called string-matching algorithms, are an important class of string algorithms that try to find a place where one or several strings (also called patterns) are found within a larger string or text. A basic example of string searching is when the pattern and ...

  3. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate substring matches inside a given ...

  4. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.

  5. Two-way string-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Two-way_string-matching...

    In computer science, the two-way string-matching algorithm is a string-searching algorithm, discovered by Maxime Crochemore and Dominique Perrin in 1991. [1] It takes a pattern of size m, called a “needle”, preprocesses it in linear time O(m), producing information that can then be used to search for the needle in any “haystack” string, taking only linear time O(n) with n being the ...

  6. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...

  7. Substring - Wikipedia

    en.wikipedia.org/wiki/Substring

    A substring of a string is a prefix of a suffix of the string, and equivalently a suffix of a prefix; for example, nan is a prefix of nana, which is in turn a suffix of banana. If is a substring of , it is also a subsequence, which is a more general concept. The occurrences of a given pattern in a given string can be found with a string ...

  8. Aho–Corasick algorithm - Wikipedia

    en.wikipedia.org/wiki/Aho–Corasick_algorithm

    Aho–Corasick algorithm. In computer science, the Aho–Corasick algorithm is a string-searching algorithm invented by Alfred V. Aho and Margaret J. Corasick in 1975. [1] It is a kind of dictionary-matching algorithm that locates elements of a finite set of strings (the "dictionary") within an input text. It matches all strings simultaneously.

  9. Rabin–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Rabin–Karp_algorithm

    In computer science, the Rabin–Karp algorithm or Karp–Rabin algorithm is a string-searching algorithm created by Richard M. Karp and Michael O. Rabin (1987) that uses hashing to find an exact match of a pattern string in a text. It uses a rolling hash to quickly filter out positions of the text that cannot match the pattern, and then checks ...