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In computer programming, array slicing is an operation that extracts a subset of elements from an array and packages them as another array, possibly in a different dimension from the original. Common examples of array slicing are extracting a substring from a string of characters, the " ell " in "h ell o", extracting a row or column from a two ...
Cilk++ differs from Cilk in several ways: support for C++, support for loops, and hyperobjects – a new construct designed to solve data race problems created by parallel accesses to global variables. Cilk++ was proprietary software. Like its predecessor, it was implemented as a Cilk-to-C++ compiler. It supported the Microsoft and GNU compilers.
Intel Parallel Building Blocks (PBB) was a collection of three programming solutions designed for multithreaded parallel computing. PBB consisted of Cilk Plus, Threading Building Blocks (TBB) and Intel Array Building Blocks (ArBB). [1] [2] [3]
Single instruction, multiple data. Single instruction, multiple data (SIMD) is a type of parallel processing in Flynn's taxonomy.SIMD can be internal (part of the hardware design) and it can be directly accessible through an instruction set architecture (ISA), but it should not be confused with an ISA.
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In computer programming, program slicing is the computation of the set of program statements, the program slice, that may affect the values at some point of interest, referred to as a slicing criterion. Program slicing can be used in debugging to locate source of errors more easily. Other applications of slicing include software maintenance ...
The fundamental idea behind array programming is that operations apply at once to an entire set of values. This makes it a high-level programming model as it allows the programmer to think and operate on whole aggregates of data, without having to resort to explicit loops of individual scalar operations.
In C++, by contrast, objects are copied automatically whenever a function takes an object argument by value or returns an object by value. Additionally, due to the lack of garbage collection in C++, programs will frequently copy an object whenever the ownership and lifetime of a single shared object would be unclear.