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Over the succeeding three centuries, and especially in the latter period when it became standard for the screen to be topped by a rood loft facing the congregation, a range of local ritual practices developed which incorporated the rood and loft into the performance of the liturgy; especially in the Use of Sarum, the form of the missal that was ...
A rood or rood cross, sometimes known as a triumphal cross, [1] is a cross or crucifix, especially the large crucifix set above the entrance to the chancel of a medieval church. [2] Alternatively, it is a large sculpture or painting of the crucifixion of Jesus .
Monuments in the chancel, and entrance to stair leading to the rood loft and the door leading to the vestries, Llanbadarn Fawr Church. After the Dissolution of the Monasteries, and the closure of Vale Royal Abbey in 1538, St Padarn's Church regained its independence, though now solely as a parish church rather than as a religious community.
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In US usage, a loft is an upper room or storey in a building, mainly in a barn, directly under the roof, used for storage (as in most private houses).In this sense it is roughly synonymous with attic, the major difference being that an attic typically constitutes an entire floor of the building, while a loft covers only a few rooms, leaving one or more sides open to the lower floor.
A procedurally generated dungeon map in the video game NetHack. Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done.
Rood is an English unit of area equal to one quarter of an acre [2] or 10,890 square feet, exactly 1,011.7141056 m 2. A rectangle that is one furlong (i.e., 10 chains , or 40 rods) in length and one rod in width is one rood in area, as is any space comprising 40 perches (a perch being one square rod).
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...