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  2. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    This is a list of educational software that is computer software whose primary purpose is teaching or self-learning ... GCompris - free software ... America - a game ...

  3. Habitica - Wikipedia

    en.wikipedia.org/wiki/Habitica

    Habitica is a self-improvement web application that uses game mechanics to assist users in structuring their behavior. [8] [9] The game is laid out in the form of a RPG in which the player collects items, such as gold and armor, and gains levels to become more powerful. Rewards are achieved through maintaining real-life goals in the form of ...

  4. Self-regulated learning - Wikipedia

    en.wikipedia.org/wiki/Self-regulated_learning

    Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.

  5. The author of bestseller ‘Atomic Habits’ has launched an app ...

    www.aol.com/finance/author-bestseller-atomic...

    "It's like the friend that's with you to hype you up."

  6. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    A scientific major proponent of the benefits of GBG, Dennis Embry argues that the game is more likely to be acceptable, adopted, and sustained by teachers and students, when students actively participate in setting up the "rules" of the game. [3] Students teams win the game by having very low rates of disturbing, disruptive, destructive, or ...

  7. Recursive self-improvement - Wikipedia

    en.wikipedia.org/wiki/Recursive_self-improvement

    Recursive self-improvement (RSI) is a process in which an early or weak artificial general intelligence (AGI) system enhances its own capabilities and intelligence without human intervention, leading to a superintelligence or intelligence explosion.

  8. Lumosity - Wikipedia

    en.wikipedia.org/wiki/Lumosity

    The company raised $400,000 in capital from angel investors in 2007, [6] a Series A of $3 million from Harrison Metal Capital, FirstMark Capital and Norwest Venture Partners in 2008, [7] a Series C of $32.5 million led by Menlo Ventures, [8] and a Series D of $31.5 million led by Discovery Communications with participation from existing investors.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!