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  2. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  3. very few teams have won it all

    images.huffingtonpost.com/2010-03-15-cheatsheet...

    this year’s tournament field. I’ve listed each teams’ win and loss record, their against the spread totals, and their record in the last ten games. Also included are the leading scorers along with symbols for upperclass point guards, high scoring big men, team scoring averages and point differentials.

  4. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    A strategy-stealing argument can be used on the example of the game of tic-tac-toe, for a board and winning rows of any size. [2] [3] Suppose that the second player (P2) is using a strategy S which guarantees a win. The first player (P1) places an X in an arbitrary position. P2 responds by placing an O according to S.

  5. Template:Win draw lose - Wikipedia

    en.wikipedia.org/wiki/Template:Win_draw_lose

    Anarâškielâ; العربية; Azərbaycanca; تۆرکجه; বাংলা; Башҡортса; Bosanski; Dansk; Ελληνικά; Euskara; فارسی; Føroyskt

  6. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    The idea behind this is to allow trailing players a chance to catch up and potentially still win the game, rather than suffer an inevitable loss once they fall behind. For example, in The Settlers of Catan, a neutral piece (the robber) debilitates the resource generation of players whose territories it is near. Players occasionally get to move ...

  7. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    In this example game, both players know the payoff matrix and attempt to maximize the number of their points. Red could reason as follows: "With action 2, I could lose up to 20 points and can win only 20, and with action 1 I can lose only 10 but can win up to 30, so action 1 looks a lot better." With similar reasoning, Blue would choose action C.

  8. Parrondo's paradox - Wikipedia

    en.wikipedia.org/wiki/Parrondo's_paradox

    A third example of Parrondo's paradox is drawn from the field of gambling. Consider playing two games, Game A and Game B with the following rules. For convenience, define to be our capital at time t, immediately before we play a game. Winning a game earns us $1 and losing requires us to surrender $1.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!