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  2. These Creative Charades Ideas Are Great for Both Kids and Adults

    www.aol.com/creative-charades-ideas-great-both...

    Charades is a particularly great party game, whether you're hosting adults, kids, or both. It's easy for anyone to learn the rules and is sure to make the whole crew laugh.

  3. Blob Tree - Wikipedia

    en.wikipedia.org/wiki/Blob_Tree

    The Blob Tree was created by Pip Wilson & Ian Long. Recognising the need for a non-verbal, universally accessible tool for emotional expression and communication, they developed the Blob Tree as a way to bridge language and cultural barriers and make emotional expression more accessible to people of different ages and backgrounds.

  4. How a Nonverbal Autistic Teen Turned His Communication ... - AOL

    www.aol.com/nonverbal-autistic-teen-turned...

    Stories about nonverbal autistic teens rarely galvanize the public imagination. But when one such youth has made the transition in a few short years from having a limited ability to communicate to ...

  5. Gestures in language acquisition - Wikipedia

    en.wikipedia.org/wiki/Gestures_in_language...

    Gestures are distinct from manual signs in that they do not belong to a complete language system. [6] For example, pointing through the extension of a body part, especially the index finger to indicate interest in an object is a widely used gesture that is understood by many cultures [7] On the other hand, manual signs are conventionalized—they are gestures that have become a lexical element ...

  6. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game. Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  7. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  8. Social cue - Wikipedia

    en.wikipedia.org/wiki/Social_cue

    deficits in nonverbal communicative behaviors used for social interaction, ranging, for example, from poorly integrated verbal and nonverbal communication; to abnormalities in eye contact and body language or deficits in understanding and use of gestures; to a total lack of facial expressions and nonverbal communication.

  9. Paralanguage - Wikipedia

    en.wikipedia.org/wiki/Paralanguage

    A good example is the work of John J. Gumperz on language and social identity, which specifically describes paralinguistic differences between participants in intercultural interactions. [5] The film Gumperz made for BBC in 1982, Multiracial Britain: Cross talk , does a particularly good job of demonstrating cultural differences in paralanguage ...