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Animations can be generated ad hoc in a browser with the CSS 3 features animations, transitions, and sprites, or also the JavaScript web animations API, by specifying frames or motions of still images or rendered shapes. This can be resource-intensive, and the animation generally cannot be saved in a portable image file or posted on imageboards.
A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
APNG competed with Multiple-image Network Graphics (MNG), a comprehensive format for bitmapped animations which was created by the same team as PNG and is obsolete. APNG's advantage was the smaller library size and compatibility with older PNG implementations.
Computer animations can use less information space (computer memory) by automatically tweening, a process of rendering the key changes of an image at a specified or calculated time. These key poses or frames are commonly referred to as keyframes or low CP. Adobe Flash uses computer animation tweening as well as frame-by-frame animation and video.
This process mimics that used in early cartoon films. Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought ...
Card image is a traditional term for a character string, usually 80 characters in length, that was, or could be, contained on a single punched card. IBM cards were 80 characters in length. UNIVAC cards were 90 characters in length. Card image files stored on magnetic tape or disk were usually used for simulated card input or output. [1]
Cutout animation is a form of stop-motion animation using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or photographs. The props would be cut out and used as puppets for stop motion.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1]