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  2. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source , which required the engine's shaders to be rewritten. [ 7 ]

  3. Mang0 - Wikipedia

    en.wikipedia.org/wiki/Mang0

    Joseph Manuel Marquez, (born December 10, 1991) [1] known by his gamertag Mango (stylized MaNg0 or Mang0), is an American professional Super Smash Bros. Melee player and streamer from Norwalk, California.

  4. RenderScript - Wikipedia

    en.wikipedia.org/wiki/Renderscript

    RenderScript is designed to always run on the various Android platforms regardless of hardware type. Performance tuning is done at runtime. RenderScript portability depends upon device-specific drivers: [4] a basic CPU-only driver is provided for every device, while there exist some specific chipset-provided RenderScript drivers that enable GPU usage (e.g. Qualcomm specific drivers, which are ...

  5. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    It was used in the Half-Life series, and gave rise to the Source engine. The Xash3D projects, as well as the FreeHL and FreeCS ports, [6] use Quake source code in part to recreate this engine, even with a wrapper for running the game. [7] [8] DarkPlaces – A significantly modified engine used in several standalone games and Quake mods.

  6. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.

  7. Super Smash Bros. Melee - Wikipedia

    en.wikipedia.org/wiki/Super_Smash_Bros._Melee

    Super Smash Bros. Melee [a] is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others ...

  8. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    GoldSrc (pronounced "Gold Source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software 's Quake engine .

  9. Novint Technologies - Wikipedia

    en.wikipedia.org/wiki/Novint_Technologies

    One of Novint's earliest games was a free download called Haptics Life 2, a Half-Life 2 mod in which the mouse controls have been replaced with Falcon controls and 3D Force Feedback was incorporated. As a result, weapons recoils, the weight of carried objects, damage dealt to the character, and character and vehicle accelerations are all ...