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  2. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source , which required the engine's shaders to be rewritten. [ 7 ]

  3. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    It was used in the Half-Life series, and gave rise to the Source engine. The Xash3D projects, as well as the FreeHL and FreeCS ports, [6] use Quake source code in part to recreate this engine, even with a wrapper for running the game. [7] [8] DarkPlaces – A significantly modified engine used in several standalone games and Quake mods.

  4. Mang0 - Wikipedia

    en.wikipedia.org/wiki/Mang0

    Joseph Manuel Marquez, (born December 10, 1991) [1] known by his gamertag Mango (stylized MaNg0 or Mang0), is an American professional Super Smash Bros. Melee player and streamer from Norwalk, California.

  5. Super Smash Bros. Melee - Wikipedia

    en.wikipedia.org/wiki/Super_Smash_Bros._Melee

    Super Smash Bros. Melee [a] is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others ...

  6. RenderScript - Wikipedia

    en.wikipedia.org/wiki/Renderscript

    RenderScript is designed to always run on the various Android platforms regardless of hardware type. Performance tuning is done at runtime. RenderScript portability depends upon device-specific drivers: [4] a basic CPU-only driver is provided for every device, while there exist some specific chipset-provided RenderScript drivers that enable GPU usage (e.g. Qualcomm specific drivers, which are ...

  7. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    Why Lux(Core)Render v2.0? ... Biased and unbiased rendering: Users can choose between physical accuracy (unbiased) and speed (biased). Full spectral rendering: ...

  8. Leffen - Wikipedia

    en.wikipedia.org/wiki/Leffen

    Leffen is a controversial figure in the Super Smash Bros. community, where he has been accused of aggressive and toxic behavior, bullying, and poor sportsmanship, notably due to his tendency to target other players or figures of the community with insults or confrontational statements, both online and in real life; other accusations include ...

  9. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    Draw distance requires definition because a processor having to render objects out to an infinite distance would slow down the application to an unacceptable speed. [1] As the draw distance increases, more distant polygons need to be drawn onto the screen that would regularly be clipped .