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Breaking a mirror is said to bring seven years of bad luck [1]; A bird or flock of birds going from left to right () [citation needed]Certain numbers: The number 4.Fear of the number 4 is known as tetraphobia; in Chinese, Japanese, and Korean languages, the number sounds like the word for "death".
A number of curses are used to explain the failures or misfortunes of specific sports teams, players, or even cities. For example: No first-time winner of the World Snooker Championship has successfully defended his title since the event was first held at the Crucible Theatre in Sheffield in 1977. This has been widely attributed to a Crucible ...
A character in the 1834 play Les Finesses des Gribouilles states, "I was born on a Friday, December 13th, 1813 from which come all of my misfortunes". [ 12 ] An early documented reference in English occurs in H. S. Edwards' biography of Gioachino Rossini , who died on Friday 13th of November 1868:
Apotropaic magic (from Greek αποτρέπω, apotrépō 'to ward off') or protective magic is a type of magic intended to turn away harm or evil influences, as in deflecting misfortune or averting the evil eye.
Example: Les Misérables, The Fugitive; Disaster. a vanquished power; a victorious enemy or a messenger; The vanquished power falls from their place after being defeated by the victorious enemy or being informed of such a defeat by the messenger. Example: Agamemnon (play) Falling prey to cruelty/misfortune. an unfortunate; a master or a misfortune
Witchcraft is the use of alleged supernatural powers of magic.A witch is a practitioner of witchcraft. Traditionally, "witchcraft" means the use of magic or supernatural powers to inflict harm or misfortune on others, and this remains the most common and widespread meaning. [1]
Misfortune (凶, kyō) Other sequences may include additional degrees such as "middle blessing" ( 中吉 , chū-kichi ) , "great misfortune" ( 大凶 , dai-kyō ) , or "blessing [and] misfortune still undetermined" ( 吉凶未分 , kikkyō imada wakarazu , i.e. one's fortune could end up being either good or bad depending on one's actions) .
For example, lucky symbols include the number 7 in Christian-influenced cultures and the number 8 in Chinese-influenced cultures. Unlucky symbols and events include entering and leaving a house by different doors or breaking a mirror [ 1 ] in Greek culture, throwing rocks into a whirlwind in Navajo culture, [ 2 ] and ravens in Western culture.