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The first polygon set comprises outlines of the United Kingdom and Ireland. The second polygon set comprises the four large inward-pointing arrows. In each example, the areas resulting from the GPC operation between the two sets of polygons are rendered in colour. This example shows difference between the two sets: Example of GPC Difference
Deluxe Paint V on the Amiga, showing detail from The Birth of Venus, included as a sample picture starting with the first release in 1985 [1]. Deluxe Paint, often referred to as DPaint, is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985.
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A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.
Microsoft Paint (commonly known as MS Paint or simply Paint) is a simple raster graphics editor that has been included with all versions of Microsoft Windows. The program opens, modifies and saves image files in Windows bitmap (BMP), JPEG , GIF , PNG , and single-page TIFF formats.
Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.
A low-polygon model with only 500 faces, Suzanne is included in Blender and often used as a quick and easy way to test materials, animations, rigs, textures, and lighting setups. It is as easily added to a scene as primitives such as a cube or plane.
A model's polygons can be rendered and seen simply in a wire frame model, where the outlines of the polygons are seen, as opposed to having them be shaded. This is the reason for a polygon stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.