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Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games. The engine is used on Microsoft Windows, macOS, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii U ...
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [154]
The FV107 Scimitar is one of the CVR(T) series of vehicles. The first prototype was completed in 1971. [3] After being accepted for service in 1973, deliveries to Belgium and the UK commenced in 1974. [3] Initially, the engine was the Jaguar J60 4.2-litre 6-cylinder petrol engine, the same as used by several Jaguar cars.
A new next-generation game engine, the Scimitar engine, was created to support the open world, though this would take about two years to complete, during which the team used the Sands of Time engine for development; Scimitar eventually was renamed to AnvilNext and been used for most of the following Assassin's Creed games and other titles at ...
Scimitar antenna, a type of aerospace radio antenna; Scimitar propeller, a type of aircraft propeller; Reliant Scimitar, a sports car; Masak Scimitar, a glider designed and built by Peter Masak; Reaction Engines Scimitar, an aircraft engine; Scimitar (game engine), a video game engine; Split scimitar winglets, a type of wingtip device
The first game, Heavy Gear, was released in 1997. [7] The second game, Heavy Gear II, was made in 1999 for the Windows 98 operating system. After years of the franchise laying dormant a licensing deal was announced on August 1, 2012, between Stompy Bot Productions and the owner of the franchise Dream Pod 9. [8]
Modern game engines are some of the most complex applications written, often featuring dozens of finely tuned systems interacting to ensure a precisely controlled user experience. The continued evolution of game engines has created a strong separation between rendering, scripting, artwork, and level design. It is now common, for example, for a ...