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Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .
The most common set of requirements defined by any operating system or software application is the physical computer resources, also known as hardware, A hardware requirements list is often accompanied by a hardware compatibility list (HCL), especially in case of operating systems. An HCL lists tested, compatible, and sometimes incompatible ...
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with ...
This game was organized at the behest of NBC in order to test the viability of the game's concept. [23] The Rockford Metros and the Chicago Politicians played the game in Rockford, Illinois . The test proved successful, and four teams began the league's first season the following year.
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Zach Gage (born 1985) is an independent video game programmer and designer based in New York City. He is known for his iOS games, including SpellTower.. Gage learned to code throughout his youth and studied art at Skidmore College and Parsons School of Design, where he created installation and interactive works.
For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.