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This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
The TAS developer has full control over the game's movement, per video frame, to record a sequence of fully precise inputs. Other tools include save states and branches, rewriting recorded inputs, splicing together best sequences, macros, and scripts to automate gameplay actions. These tools grant TAS creators precision and accuracy beyond a ...
a built-in editor that allows a macro to be composed rather than recorded. This includes adding conditional statements , custom commands such as "open file", "launch website" or "shutdown computer". conversion of a macro to a compressed executable file (".exe") that can run independently, without the need for the software that generated the ...
The programmers' text editor Emacs (short for "editing macros") follows this idea to a conclusion. In effect, most of the editor is made of macros. Emacs was originally devised as a set of macros in the editing language TECO; it was later ported to dialects of Lisp.
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MCR – a macro recording file for Super Macro software (.mcr) MELSAVE – Melon Playground build save file; MELMOD – Melon Playground mod file; NARC – archive format used in Nintendo DS games; OER – AU OER Tool, Open Educational Resource editor; PA – Used to assign sound effects to materials in KCL files (.pa)