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Multiple edges joining two vertices. In graph theory, multiple edges (also called parallel edges or a multi-edge), are, in an undirected graph, two or more edges that are incident to the same two vertices, or in a directed graph, two or more edges with both the same tail vertex and the same head vertex. A simple graph has no multiple edges and ...
As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [241] as well as a port for FreeBSD, [242] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245]
However, VV meshes benefit from small storage space and efficient morphing of shape. The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five.
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.
A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]
Contracting the edge between the indicated vertices, resulting in graph G / {uv}. In graph theory, an edge contraction is an operation that removes an edge from a graph while simultaneously merging the two vertices that it previously joined. Edge contraction is a fundamental operation in the theory of graph minors.
A Hamiltonian cycle on a tesseract with vertices labelled with a 4-bit cyclic Gray code. Every hypercube Q n with n > 1 has a Hamiltonian cycle, a cycle that visits each vertex exactly once. Additionally, a Hamiltonian path exists between two vertices u and v if and only if they have different colors in a 2-coloring of the graph.