enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    in which each edge points to two vertices, two faces, and the four (clockwise and counterclockwise) edges that touch them. Winged-edge meshes allow constant time traversal of the surface, but with higher storage requirements. Half-edge meshes Similar to winged-edge meshes except that only half the edge traversal information is used. (see OpenMesh)

  6. Edge contraction - Wikipedia

    en.wikipedia.org/wiki/Edge_contraction

    Contracting an edge without creating multiple edges. As defined below, an edge contraction operation may result in a graph with multiple edges even if the original graph was a simple graph. [2] However, some authors [3] disallow the creation of multiple edges, so that edge contractions performed on simple graphs always produce simple graphs.

  7. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    Halfway through, the triangulating edge flips showing that the Delaunay triangulation maximizes the minimum angle, not the edge-length of the triangles. Let n be the number of points and d the number of dimensions. The union of all simplices in the triangulation is the convex hull of the points.

  8. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  9. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    To rasterize the next scanline, the edges no longer relevant are removed; new edges from the current scanlines' Y-bucket are added, inserted sorted by X coordinate. The active edge table entries have X and other parameter information incremented. Active edge table entries are maintained in an X-sorted list, effecting a change when 2 edges cross.