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  2. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    in which each edge points to two vertices, two faces, and the four (clockwise and counterclockwise) edges that touch them. Winged-edge meshes allow constant time traversal of the surface, but with higher storage requirements. Half-edge meshes Similar to winged-edge meshes except that only half the edge traversal information is used. (see OpenMesh)

  6. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    However, there are free versions of Maya and other advanced modeling software available. There are also free and even open-source modeling programs (such as Blender) that can be used as well. For advanced mods such as Desert Combat that are total conversions, complicated modeling and texturing software are required to make original content ...

  7. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  8. Edge contraction - Wikipedia

    en.wikipedia.org/wiki/Edge_contraction

    Contracting an edge without creating multiple edges. As defined below, an edge contraction operation may result in a graph with multiple edges even if the original graph was a simple graph. [2] However, some authors [3] disallow the creation of multiple edges, so that edge contractions performed on simple graphs always produce simple graphs.

  9. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    Halfway through, the triangulating edge flips showing that the Delaunay triangulation maximizes the minimum angle, not the edge-length of the triangles. Let n be the number of points and d the number of dimensions. The union of all simplices in the triangulation is the convex hull of the points.