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  2. Template:Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Template:Mesh_generation

    To change this template's initial visibility, the |state= parameter may be used: {{Mesh generation | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Mesh generation | state = expanded}} will show the template expanded, i.e. fully visible.

  3. VTuber - Wikipedia

    en.wikipedia.org/wiki/Vtuber

    In 2014 the FaceRig indie software launched on Indiegogo as an EU crowdfunding project, and later that year it was released on Steam, becoming the first software suite that enabled live avatars at home via face motion capture that started being actively used on streaming websites and YouTube. The Live2D software module enabling 2D avatars and ...

  4. File:Hollow face illusion.stl - Wikipedia

    en.wikipedia.org/wiki/File:Hollow_face_illusion.stl

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the unwrapped mesh as a template. When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet".

  8. Template:MeSH/testcases - Wikipedia

    en.wikipedia.org/wiki/Template:MeSH/testcases

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  9. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Loft - Generate a mesh by creating a shape along two or more profile curves; Extrude - Creates a surface by sweeping a profile curve or polygon surface along a straight or linear line; Revolve - Generate a mesh by revolving (rotating) a shape around an axis; Marching cubes - Algorithm to construct a mesh from an implicit function