Search results
Results from the WOW.Com Content Network
To change this template's initial visibility, the |state= parameter may be used: {{Mesh generation | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Mesh generation | state = expanded}} will show the template expanded, i.e. fully visible.
In 2014 the FaceRig indie software launched on Indiegogo as an EU crowdfunding project, and later that year it was released on Steam, becoming the first software suite that enabled live avatars at home via face motion capture that started being actively used on streaming websites and YouTube. The Live2D software module enabling 2D avatars and ...
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...
Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.
If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the unwrapped mesh as a template. When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet".
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more
Loft - Generate a mesh by creating a shape along two or more profile curves; Extrude - Creates a surface by sweeping a profile curve or polygon surface along a straight or linear line; Revolve - Generate a mesh by revolving (rotating) a shape around an axis; Marching cubes - Algorithm to construct a mesh from an implicit function