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Super Smash Bros. [a] is a series of platform fighting video games published by Nintendo.Created by Masahiro Sakurai, the Super Smash Bros. series is a crossover featuring many characters from other video game series created by Nintendo and other developers.
Pre-release screenshot of a four-player match on the Great Plateau stage (from The Legend of Zelda: Breath of the Wild) between Ganondorf, Link, Mario and Mega Man. Super Smash Bros. Ultimate is a platform fighter for up to eight players in which characters from Nintendo games and third-party franchises fight to knock each other out of an arena.
Super Smash Bros. series – Nintendo / HAL Laboratory / Sora / Bandai Namco Studios. Super Smash Bros. Super Smash Bros. Melee; Super Smash Bros. Brawl; Super Smash Bros. for Nintendo 3DS / Wii U; Super Smash Bros. Ultimate; Tales of VS. – Matrix Software; Teenage Mutant Ninja Turtles: Smash Up – Game Arts; Viewtiful Joe: Red Hot Rumble ...
There exist several unofficial level editors created to allow users with no programming skills to easily make their own levels or ROM hacks.. Super Mario Bros. X is a fangame blending elements from Super Mario Bros., Bros. 2, Bros. 3 and World, and other video game franchises such as The Legend of Zelda series and includes both a level editor, as well simultaneous split-screen multiplayer.
The competitive Smash Bros. community is well known in the wider fighting game community for its decentralized, grassroots scene. [1] [2] No official governing body or tournament circuit exists for professional Smash Bros., a byproduct of Nintendo's historical reluctance to directly promote the scene.
Screenshot of Super Smash Flash 2, showing Mario, Kirby, Lloyd Irving and Ichigo Kurosaki fighting on the Battlefield stage. Like in the official Super Smash Bros. games, the player's objective is to knock opponents off of the screen. Players are given a percentage counter instead of a health bar, which increases as they take damage.
This is an accepted version of this page This is the latest accepted revision, reviewed on 8 February 2025. 2008 video game 2008 video game Super Smash Bros. Brawl North American box art Developer(s) Sora Ltd. [a] Publisher(s) Nintendo Director(s) Masahiro Sakurai Producer(s) Kensuke Tanabe Keisuke Terasaki Akiya Sakamoto Writer(s) Kazushige Nojima [b] Masahiro Sakurai [c] Composer(s) Takahiro ...
A large number of competitive Super Smash Bros. Melee players were disappointed upon the release of its sequel Brawl six-and-a-half years after the release of Melee.The general consensus among competitive players was that the latter game's developers had reworked the older battling system to better appeal to casual gamers, by making the attacks and movement of the game significantly slower in ...