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The GPU is mostly based on the Bonaire architecture using GCN 1.1 technology. [39] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN ...
In 2017, a derivative of the Jaguar microarchitecture was announced in the APU of Microsoft's Xbox One X (Project Scorpio) revision to the Xbox One. [26] The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz. [27] [28]
GPU Cores 18 36 2 36 Threads ? ? ? Clock speed 800 MHz 911 MHz 660 MHz 2.23 GHz Ray tracing No Yes Memory 8 GB GDDR5: 1 GB DDR3: 16 GB GDDR6: Ports 1x AUX 2x Front USB 3.0. 1x HDMI 2.0a. 1x AUX 2x USB 3.1. 1x HDMI 2.0a 1x AUX 3x USB 3.1 1x HDMI 2.0b 1x HDMI 1x Front USB 2.0. 1x Front USB-C. 2x Back USB 3.1 1x HDMI 2.1. Power supply 165 W: 310 W ...
November will feature the launches of two new next generation consoles: Microsoft's Xbox One and Sony's PlayStation 4. What factors will decide the victor? Personal preference will sway many ...
Graphical upgrades between console generations used to be jaw dropping . The difference between an 8-bit NES game and a 16-bit Super NES game was enormous, as was the difference between a Super ...
Being able to post sales in excess of 1 million units within the first 24 hours that a product is on the market is an impressive feat. Sony wasted little time in announcing that its PlayStation 4 ...
The PlayStation 4, Xbox One, and Wii U all use AMD GPUs, and two of them (PS4 and XBO) also use AMD CPUs on an x86-64 architecture, similar to common personal computers (as opposed to the IBM PowerPC Architecture used in the previous generation).
If PS4 global launch becomes a reality, Sony is all set to capture the global market, leaving the Xbox One far behind in terms of sales and popularity. For reasons 4 - 6, go to PlayStation Gang ...
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