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Webcomics are also capable of incorporating multimedia elements, such as sound, animation and bigger panels (scrolling panels). In South Korea, an infinite canvas format caught on called the webtoon. A slide show-like format for webcomics was described by French cartoonists Balak in 2010, which he dubbed Turbomedia. [52]
In 2016, Oculus Story Studio released Quill, a piece of software that allows people to create a three-dimensional world on an "infinite canvas", meant to be experienced through virtual reality. [10] [11] In September 2021, Facebook, now the owner of Oculus, sold Quill to its original creator, who continues to develop and support the app. [12]
Webtoon Entertainment, the serial comics platform, was founded in South Korea in 2005 by CEO Junkoo Kim, Naver. [16] Since its launch in 2013, WEBTOON has become the most popular mobile app, catering to young adults who enjoy reading comics and webcomic content. [17]
[12] [13] Such a format proved highly successful in South-Korean webcomics when JunKoo Kim implemented an infinite scrolling mechanism in the platform Webtoon in 2004. [14] In 2009, French web cartoonist Balak described Turbomedia , a format for webcomics where a reader only views one panel at a time, in which the reader decides their own ...
According to David Welsh of Bloomberg, comics account for a quarter of all book sales in South Korea, while more than 3 million Korean users paid to access online comic and 10 million users read free webtoons. [8] South Korea's first webtoon is Uninhabited Island (Korean: 무인도; Hanja: 無人島; RR: Muindo) by Han Hee-jak in 1996. [9]
Software crack illustration. Software cracking (known as "breaking" mostly in the 1980s [1]) is an act of removing copy protection from a software. [2] Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software ...
The operating systems on which the editors can run natively (without emulation or compatibility layers), meaning which operating systems have which editors specifically coded for them (not, for example, Wings 3D for Windows running on Linux with Wine).
The relationship between the size of software and the effort required to produce it is called productivity. For example, if a software engineer has built a small web-based calculator application, we can say that the project effort was 280 man-hours. However, this does not give any information about the size of the software product itself ...