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Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches , fitness trackers , and smartglasses . Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data ...
Smartwatches are an example of a wearable computer.. A wearable computer, also known as a body-borne computer, [1] [2] is a computing device worn on the body. [3] The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches.
Wi-Fi – Technology for local area networking–based on the IEEE 802.11 standard, where devices may communicate through a shared access point or directly between individual devices. Zigbee – Communication protocols for personal area networking – based on the IEEE 802.15.4 standard, providing low power consumption, low data rate, low cost ...
Consumer device analyst Avi Greengart, from research firm Current Analysis, suggested that 2013 may be the "year of the smartwatch", as "the components have gotten small enough and cheap enough" and many consumers own smartphones that are compatible with a wearable device. Wearable technology, such as Google Glass, was speculated to evolve into ...
A smart device is an electronic device, generally connected to other devices or networks via different wireless protocols (such as Bluetooth, Zigbee, near-field communication, Wi-Fi, NearLink, Li-Fi, or 5G) that can operate to some extent interactively and autonomously.
Wearable technology and AI-powered fitness programs are taking center stage. Smart devices like fitness trackers and AI-driven personal trainers offer real-time feedback, customized workouts, and ...
The development of WBAN technology started around 1995 around the idea of using wireless personal area network (WPAN) technologies to implement communications on, near, and around the human body. About six years later, the term "BAN" came to refer to systems where communication is entirely within, on, and in the immediate proximity of a human body.
Mobile phones, telephony devices which can call from a distance through cellular networking technology. Wearable computers, mostly limited to functional keys and primarily intended for the incorporation of software agents, such as bracelets, keyless implants, etc. The wearable computer, Apple Watch, released in 2015