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In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. [ 1 ]
Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry.He worked as a news reporter for Kotaku from 2011 to 2020 and was recognized for several investigative stories, particularly on the crunch culture within the industry.
In the video game industry, it is not uncommon for publishers and developers to have employees work extra hours near the last few weeks or months of the development cycle to make sure a game is released on time, often unpaid as such workers are classified as exempt from overtime pay; this is commonly known as "crunch time". [16]
The layoffs hitting the gaming industry are largely the result of a handful of trends coalescing. The chief overarching issue comes down to publishers and developers overspending throughout 2021 ...
Game Workers Unite is a worker-run, labor rights group seeking to organize the video game industry. Founded during events surrounding the March 2018 Game Developers Conference, the flat organization has grown to over a thousand members across more than 20 international chapters. Its goal is a single union for all games workers, including ...
Right now, gaming is barely growing as a category," outgoing CFO Michael Guthrie told Reuters. The overall video-game industry, in comparison, likely grew by 2.1% in 2024, according to research ...
In the video game industry, a first-party developer is part of a company that manufactures a video game console and develops mainly for it.First-party developers may use the name of the company itself (such as Nintendo), have a specific division name (such as Sony's Polyphony Digital) or have been an independent studio before being acquired by the console manufacturer (such as Rare or Naughty ...
Though a small group of players received bonus payments, the $600 amounts were roundly criticized as low for a video game that generated more than $500 million in sales last year. Players received ...