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Later, ATI developed a successor to the original Rage 128, called the Rage 128 Pro. This chip carried several enhancements, including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and a Rage Theater chip for ...
The ATI Rage line powered almost the entire range of ATI graphics products. In particular, the Rage Pro was one of the first viable 2D-plus-3D alternatives to 3dfx's 3D-only Voodoo chipset. 3D acceleration in the Rage line advanced from the basic functionality within the initial 3D Rage to a more advanced DirectX 6.0 accelerator in 1999 Rage 128.
3D Rage Rage Pro: 350 nm 1.1 6.0 1997 Rage Pro Rage 128: 250 nm 1.2 1998 Rage 128 GL/VR R100: 180 nm 150 nm 1.3 7.0 2000 Radeon R200: Programmable pixel & vertex pipelines 150 nm 8.1 2001 Radeon 8500 R300: 150 nm 130 nm 110 nm 2.0 [b] 9.0 11 2002 Radeon 9700 R420: 130 nm 110 nm 9.0b 11 (FL 9_2) 2004 Radeon X800 R520: 90 nm 80 nm 9.0c 11 (FL 9_3 ...
ATI Radeon 9700 PRO Review, by Dave Baumann, Beyond3D, August 19, 2002, retrieved January 10, 2006; Matrox's Parhelia - A Performance Paradox, by Anand Lal Shimpi, Anandtech, June 25, 2002, retrieved January 10, 2006; Infos zur ALDI Grafikkarte Radeon 9800 XXL(in German), Infos zur ALDI Grafikkarte Radeon 9800 XXL, retrieved November 21, 2006
RIVA TNT2's competition included the 3dfx Voodoo2, 3dfx Voodoo3, the Matrox G400, and the ATI Rage 128. [3] The main competitor to the TNT2 was the Voodoo3, which compared to the TNT2 lacked 32-bit color output in 3D.
The graphics core was clocked at 125 MHz, with the board's SDRAM clocked at either 125 MHz or 143 MHz (Savage4 Pro). They could be equipped with 8-32 MiB memory. And while an integrated TV encoder was dropped, the DVD acceleration was commendable, and the chip supported an early version of the DVI interface for LCDs.
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design.
One major disadvantage for Nvidia was that many games during RIVA 128's lifetime used 3Dfx's proprietary Glide API. Legally, only 3Dfx cards could use 3Dfx's Glide API. Like the competing ATI Rage Pro, RIVA 128 was never able to accelerate the popular Unreal Engine in Direct3D mode due to missing hardware features. It was, however, possible to ...
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