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Fast travel is usually performed from an in-game menu upon accessing either a map of the overworld or an object such as a vehicle or save point.The player is immediately transported from one location to another, sometimes with an appropriate amount of in-game time passing in between, as though they had traveled straight to their destination.
Performance is a measure of the results achieved. Performance efficiency is the ratio between effort expended and results achieved. The difference between current performance and the theoretical performance limit is the performance improvement zone. Another way to think of performance improvement is to see it as improvement in four potential areas:
However, travel times between the capitals by high-speed rail could be as fast as or faster than air travel, [8] as the 2013 High Speed Rail Study Phase 2 Report estimated that conventional high-speed rail express journeys from Sydney to Melbourne would take 2 hours and 44 minutes, while those from Sydney to Brisbane would take 2 hours and 37 ...
See the main article at Performance engineering. Performance engineering is the discipline encompassing roles, skills, activities, practices, tools, and deliverables used to meet the non-functional requirements of a designed system, such as increase business revenue, reduction of system failure, delayed projects, and avoidance of unnecessary usage of resources or work.
A high-speed craft (HSC) is a high-speed water vessel for civilian use, also called a fastcraft or fast ferry. The first high-speed craft were often hydrofoils or hovercraft , but in the 1990s catamaran and monohull designs become more popular.
Autonegotiation is a signaling mechanism and procedure used by Ethernet over twisted pair by which two connected devices choose common transmission parameters, such as speed, duplex mode, and flow control. In this process, the connected devices first share their capabilities regarding these parameters and then choose the highest-performance ...
Overall the performance history of hyper-threading was a mixed one in the beginning. As one commentary on high-performance computing from November 2002 notes: [20] Hyper-Threading can improve the performance of some MPI applications, but not all. Depending on the cluster configuration and, most importantly, the nature of the application running ...
A full-duplex mode is also specified and in practice, all modern networks use Ethernet switches and operate in full-duplex mode, even as legacy devices that use half duplex still exist. A Fast Ethernet adapter can be logically divided into a media access controller (MAC), which deals with the higher-level issues of medium availability, and a ...