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  2. Blue Whale Challenge - Wikipedia

    en.wikipedia.org/wiki/Blue_Whale_Challenge

    In 2018, the first suicide in Spain allegedly linked to the game was reported, after a 14-year-old girl from Gipuzkoa, Basque Country committed suicide and acknowledged that she played the game. Although she initially did not intend to complete all 50 challenges (the last being to commit suicide), she ended up killing herself, stating that the ...

  3. Alec Holowka - Wikipedia

    en.wikipedia.org/wiki/Alec_Holowka

    Alec Holowka (30 October 1983 – 31 August 2019) [2] was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. [3] He was mainly known for the award-winning titles Night in the Woods and Aquaria .

  4. Jonathan Blow - Wikipedia

    en.wikipedia.org/wiki/Jonathan_Blow

    Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). ). Blow became interested in game programming while at middle sch

  5. Reckful - Wikipedia

    en.wikipedia.org/wiki/Reckful

    In 2012, he became a developer, operations manager, and concept designer at Feenix, a gaming mouse company. [19] He created his YouTube channel in October 2012 and followed in November with his first video, Reckful 5 stack Taste for Blood. In 2017, Bernstein was ranked fourth in The Gazette Review ' s list of top-ten richest streamers. He ...

  6. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 7 March 2025. There is 1 pending revision awaiting review. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres ...

  7. John O'Neill (video game designer) - Wikipedia

    en.wikipedia.org/wiki/John_O'Neill_(video_game...

    In 2001, inspired by his daughter Oona, [9] O'Neill returned to game design with the artisanal board game Paradice. Released by O'Neill's See Through Games, Paradice was the first offering under O'Neill's new project, Game Whys: Art and Philosophy Games for an Emerging Humanity. The environmentally-oriented game was released in standard (wooden ...

  8. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    Namco's maze chase arcade game Pac-Man (1980) had the biggest influence on his career, [6] as it was the first game that got him "thinking about game design." [ 5 ] Nasir Gebelli ( Sirius Software , Squaresoft ) was his favorite programmer and a major inspiration, with Gebelli's fast 3D programming work for Apple II games, such as the shooters ...

  9. Martin Hollis (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Martin_Hollis_(video_game...

    Martin Hollis is a British former video game designer best known for his work at Rare and directing the critically acclaimed 1997 first-person shooter GoldenEye 007. In 2000, he founded Zoonami, a now-defunct video game development company that was based in Cambridge and closed in 2010. His final release was Bonsai Barber in 2009.