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Alec Holowka (30 October 1983 – 31 August 2019) [2] was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. [3] He was mainly known for the award-winning titles Night in the Woods and Aquaria .
John O'Neill (died in 2021) was a British artist and video game designer best known for developing the games Lifespan and The Dolphin's Rune. He is one of the earliest art game designers, and his work has been compared to that of contemporary game designer, Jaron Lanier.
Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield.
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...
This is a list of notable video game designers, past and present, in alphabetical order. The people in this list already have Wikipedia entries, and as such did significant design for notable computer games, console games, or arcade games. It does not include people in managerial roles (which often includes titles like "Producer" or ...
Kaplan was born in New Jersey on November 4, 1972, and grew up in La Cañada Flintridge, California. [1] Kaplan had been an avid video game player during his school years, particularly influenced by the various Infocom adventure games; however, lacking programming skills, he never thought he would be able to get a career in the video game industry. [2]
Among Romero's early influences, the arcade video game Space Invaders (1978), with its "shoot the alien" gameplay, introduced him to video games. [5] Namco 's maze chase arcade game Pac-Man (1980) had the biggest influence on his career, [ 6 ] as it was the first game that got him "thinking about game design."
Jun Akiyama (秋山 淳, Akiyama Jun, born 1973) [1] is a Japanese video game event director and scenario writer who works at Square Enix. He joined the predecessor company Square in 1995. [ 1 ] In his role as event planner for Final Fantasy VII , Akiyama was responsible for the story elements and cutscenes involving the characters Red XIII and ...