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Alec Holowka (30 October 1983 – 31 August 2019) [2] was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. [3] He was mainly known for the award-winning titles Night in the Woods and Aquaria .
In 2018, the first suicide in Spain allegedly linked to the game was reported, after a 14-year-old girl from Gipuzkoa, Basque Country committed suicide and acknowledged that she played the game. Although she initially did not intend to complete all 50 challenges (the last being to commit suicide), she ended up killing herself, stating that the ...
In 2001, inspired by his daughter Oona, [9] O'Neill returned to game design with the artisanal board game Paradice. Released by O'Neill's See Through Games, Paradice was the first offering under O'Neill's new project, Game Whys: Art and Philosophy Games for an Emerging Humanity. The environmentally-oriented game was released in standard (wooden ...
Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield.
Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). ). Blow became interested in game programming while at middle sch
This is a list of notable video game designers, past and present, in alphabetical order. The people in this list already have Wikipedia entries, and as such did significant design for notable computer games, console games, or arcade games. It does not include people in managerial roles (which often includes titles like "Producer" or ...
Namco's maze chase arcade game Pac-Man (1980) had the biggest influence on his career, [6] as it was the first game that got him "thinking about game design." [ 5 ] Nasir Gebelli ( Sirius Software , Squaresoft ) was his favorite programmer and a major inspiration, with Gebelli's fast 3D programming work for Apple II games, such as the shooters ...
[80] [86] [87] When it was discovered, a video camera was placed in the room to record Swartz; his computer was left untouched. The recording was stopped once Swartz was identified, but rather than pursue a civil lawsuit against him, JSTOR settled with him in June 2011; under the terms of the settlement, he surrendered the downloaded data.