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The rotation can be described by giving this axis, with the angle through which the rotation turns about it; this is the axis angle representation of a rotation. The plane of rotation is the plane orthogonal to this axis, so the axis is a surface normal of the plane. The rotation then rotates this plane through the same angle as it rotates ...
The case of θ = 0, φ ≠ 0 is called a simple rotation, with two unit eigenvalues forming an axis plane, and a two-dimensional rotation orthogonal to the axis plane. Otherwise, there is no axis plane. The case of θ = φ is called an isoclinic rotation, having eigenvalues e ±iθ repeated twice, so every vector is rotated through an angle θ.
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...
Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
The complex plane is associated with two distinct quadratic spaces. For a point z = x + iy in the complex plane, the squaring function z 2 and the norm-squared x 2 + y 2 are both quadratic forms. The former is frequently neglected in the wake of the latter's use in setting a metric on the complex plane.
Rotations in 3D space are made mathematically much more tractable by the use of spherical coordinates. Any rotation in 3D can be characterized by a fixed axis of rotation and an invariant plane perpendicular to that axis. Without loss of generality, we can take the xy-plane as the invariant plane and the z-axis as the fixed axis.
The ZW-calculus was developed alongside the ZX-calculus, and can naturally describe the W-state and Fermionic quantum computing. [ 26 ] [ 27 ] It was the first graphical language which had a complete rule-set for an approximately universal set of linear maps between qubits, [ 8 ] and the early completeness results of the ZX-calculus use a ...