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  2. Classification Tree Method - Wikipedia

    en.wikipedia.org/wiki/Classification_Tree_Method

    The Classification Tree Method is a method for test design, [1] as it is used in different areas of software development. [2] It was developed by Grimm and Grochtmann in 1993. [3] Classification Trees in terms of the Classification Tree Method must not be confused with decision trees. The classification tree method consists of two major steps ...

  3. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    A BSP tree is traversed in a linear time, in an order determined by the particular function of the tree. Again using the example of rendering double-sided polygons using the painter's algorithm, to draw a polygon P correctly requires that all polygons behind the plane P lies in must be drawn first, then polygon P, then finally the polygons in ...

  4. 2–3 tree - Wikipedia

    en.wikipedia.org/wiki/2–3_tree

    If the tree consists only of a 3-node, the node is split into three 2-nodes with the appropriate keys and children. Insertion of a number in a 2–3 tree for 3 possible cases. If the target node is a 3-node whose parent is a 2-node, the key is inserted into the 3-node to create a temporary 4-node.

  5. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    To create a binary tree maze, for each cell flip a coin to decide whether to add a passage leading up or left. Always pick the same direction for cells on the boundary, and the result will be a valid simply connected maze that looks like a binary tree, with the upper left corner its root. As with Sidewinder, the binary tree maze has no dead ...

  6. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    For infinite trees, simple algorithms often fail this. For example, given a binary tree of infinite depth, a depth-first search will go down one side (by convention the left side) of the tree, never visiting the rest, and indeed an in-order or post-order traversal will never visit any nodes, as it has not reached a leaf (and in fact never will ...

  7. Vantage-point tree - Wikipedia

    en.wikipedia.org/wiki/Vantage-point_tree

    The time cost to build a vantage-point tree is approximately O(n log n). For each element, the tree is descended by log n levels to find its placement. However there is a constant factor k where k is the number of vantage points per tree node. [3] The time cost to search a vantage-point tree to find a single nearest neighbor is O(log n).

  8. Fenwick tree - Wikipedia

    en.wikipedia.org/wiki/Fenwick_tree

    A "Fenwick tree" is actually three implicit trees over the same array: the interrogation tree used for translating indexes to prefix sums, the update tree used for updating elements, and the search tree for translating prefix sums to indexes (rank queries). [4] The first two are normally walked upwards, while the third is usually walked downwards.

  9. 2–3–4 tree - Wikipedia

    en.wikipedia.org/wiki/2–3–4_tree

    In computer science, a 2–3–4 tree (also called a 2–4 tree) is a self-balancing data structure that can be used to implement dictionaries. The numbers mean a tree where every node with children (internal node) has either two, three, or four child nodes: a 2-node has one data element, and if internal has two child nodes;