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The server owner (or users that have access to the live server files) can also set up and install plugins to change the mechanics of the server, add commands among other features, and can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the game server.
Called meta-build tools, these generate configuration files for other build tools such as those listed above.. CMake – Cross-platform build tool for configuring platform-specific builds; very popular; integrated with IDEs such as Qt Creator, [1] KDevelop and GNOME Builder [2]
A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
A continuous integration server is a build server that is setup to build in a relatively frequent way – often on each code commit. A build server may also be incorporated into an ARA tool or ALM tool. Typical build triggering options include: On-demand: requested by a user. Scheduled: such as a nightly build.
A guild hosting or clan hosting service is a specialized type of web hosting service designed to support online gaming communities, generally referred to as guilds or clans. They vary from game server hosting in that the focus of such companies is to provide applications and communication tools outside the gaming environments themselves.
A private server is a reimplementation in online game servers, typically as clones of proprietary commercial software by a third party of the game community. The private server is often not made or sanctioned by the original company. Private servers often host MMORPG genre games such as World of Warcraft, Runescape, and MapleStory. These ...
The initial implementation of mod_python was a port to Apache HTTP server of a project called NSAPy. NSAPy was written by Aaron Watters for the Netscape Enterprise Server and was used as an example in a chapter of the book Internet Programming with Python written by Aaron Watters, Guido van Rossum, and James Ahlstrom. [1]
Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.