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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. DOM event - Wikipedia

    en.wikipedia.org/wiki/DOM_event

    DOM (Document Object Model) Events are a signal that something has occurred, or is occurring, and can be triggered by user interactions or by the browser. [1] Client-side scripting languages like JavaScript , JScript , VBScript , and Java can register various event handlers or listeners on the element nodes inside a DOM tree, such as in HTML ...

  4. JSON - Wikipedia

    en.wikipedia.org/wiki/JSON

    Crockford then found that JavaScript could be used as an object-based messaging format for such a system. The system was sold to Sun Microsystems , Amazon.com , and EDS . JSON was based on a subset of the JavaScript scripting language (specifically, Standard ECMA -262 3rd Edition—December 1999 [ 11 ] ) and is commonly used with JavaScript ...

  5. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    In JavaScript, an object is an associative array, augmented with a prototype (see below); each key provides the name for an object property, and there are two syntactical ways to specify such a name: dot notation (obj.x = 10) and bracket notation (obj["x"] = 10). A property may be added, rebound, or deleted at run-time.

  6. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    One useful aspect of ex nihilo object creation is to ensure that a new object's slot (properties and methods) names do not have namespace conflicts with the top-level Object object. (In the JavaScript language, one can do this by using a null prototype, i.e. Object.create(null).)

  7. Prototype JavaScript Framework - Wikipedia

    en.wikipedia.org/wiki/Prototype_JavaScript_Framework

    In JavaScript, object creation is prototype-based instead: an object creating function can have a prototype property, and any object assigned to that property will be used as a prototype for the objects created with that function. The Prototype framework is not to be confused with this language feature.

  8. Smart Pascal - Wikipedia

    en.wikipedia.org/wiki/Smart_Pascal

    In Object Pascal, a property is an exposed value that can either be linked to a class-field or a class-member method. The consumer does not know if the property is explicitly linked to a field or a writer method. Smart Pascal introduces a technique called "property expressions".

  9. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    However, there are important differences that make a map preferable in certain cases. In JavaScript an object is a mapping from property names to values—that is, an associative array with one caveat: the keys of an object must be either a string or a symbol (native objects and primitives implicitly converted to a string keys are allowed).