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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  3. Code cleanup - Wikipedia

    en.wikipedia.org/wiki/Code_cleanup

    Code cleanup can also refer to the removal of all computer programming from source code, or the act of removing temporary files after a program has finished executing.. For instance, in a web browser such as Chrome browser or Maxthon, code must be written in order to clean up files such as cookies and storage. [6]

  4. Decomposition (computer science) - Wikipedia

    en.wikipedia.org/wiki/Decomposition_(computer...

    A decomposition paradigm in computer programming is a strategy for organizing a program as a number of parts, and usually implies a specific way to organize a program text. Typically the aim of using a decomposition paradigm is to optimize some metric related to program complexity, for example a program's modularity or its maintainability.

  5. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  6. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. [1] [2] Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology. The term was popularized by Kent Beck on WardsWiki in the late 1990s. [3]

  7. Data clump - Wikipedia

    en.wikipedia.org/wiki/Data_clump

    In object-oriented programming, "data clump" is a name given to any group of variables which are passed around together (in a clump) throughout various parts of the program. A data clump, like other code smells, can indicate deeper problems with the program design or implementation. The group of variables that typically make up a data clump are ...

  8. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  9. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Ad hoc code reuse has been practiced from the earliest days of programming.Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software engineering, however, dates only from 1968 when Douglas McIlroy of Bell Laboratories proposed basing the software industry on reusable components.