Search results
Results from the WOW.Com Content Network
Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...
Theorycraft (or theorycrafting) is the mathematical analysis of game mechanics (usually in video games) to discover optimal strategies and tactics.Theorycraft involves analyzing statistics, hidden systems or underlying game code in order to glean information that is not apparent during normal gameplay. [1]
Determined game (or Strictly determined game) In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. [2] [3] Dictator A player is a strong dictator if he can guarantee any outcome regardless of the other players.
A higher-order simultaneous game [4] is a generalization of a Simultaneous game in which players are defined by selection functions rather than by utility functions. Formally, a higher-order simultaneous game for n players contains the following elements: A set R of outcomes. For each player i, a set X i of choices (possible actions).
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
Solutions in non-cooperative games are similar to all other games in game theory, but without the ones involved binding agreements enforced by the external authority. The solutions are normally based on the concept of Nash equilibrium , and these solutions are reached by using methods listed in Solution concept .
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.
A mode may establish different rules and game mechanics, such as altered gravity, win at first touch in a fighting game, or play with some cards face-up in a poker game. A mode may even change a game's overarching goals, such as following a story or character's career vs. playing a limited deathmatch or capture the flag set.