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  2. Streaming audio in video games - Wikipedia

    en.wikipedia.org/wiki/Streaming_audio_in_video_games

    These games typically used Mixed Mode CD audio, similar to audio CDs, except on a Mixed Mode CD, the data and audio coexist. Because of this, many early games with streaming audio can be played in any CD player, although the first track, which typically makes up the game itself, will either not play or result in an unpleasant screeching noise ...

  3. White Noise (band) - Wikipedia

    en.wikipedia.org/wiki/White_Noise_(band)

    A third album, the single track 'space fantasy' White Noise III - Re-Entry was released by Pulse Records in 1980. A further two albums were released, the atmospheric White Noise IV - Inferno (AMP Music) (1990) incorporated the use of samples, and White Noise V - Sound Mind (AMP Music; 2000), an experiment in what Vorhaus called "dark ambient".

  4. Ricoh 2A03 - Wikipedia

    en.wikipedia.org/wiki/Ricoh_2A03

    The Ricoh 2A03's sound hardware has 5 channels, separated into two APUs (Audio Processing Units). The first APU contains two general purpose pulse channels with 4 duty cycles, and the second APU contains a triangle wave generator, an LFSR-based Noise generator, and a 1-bit Delta modulation-encoded PCM (DPCM) channel. While a majority of the NES ...

  5. Electronic voice phenomenon - Wikipedia

    en.wikipedia.org/wiki/Electronic_voice_phenomenon

    Sylvio is an indie-developed first-person horror adventure video game released on Steam in June 2015 for Microsoft Windows, PlayStation 4, Xbox One and, OS X, utilizing the Unity engine. The game is about an audio recordist called Juliette Waters, who records the voices of ghosts through electronic voice phenomenon.

  6. Artificial crowd noise - Wikipedia

    en.wikipedia.org/wiki/Artificial_crowd_noise

    Artificial crowd noise is pre-recorded audio that simulates the live sounds of spectators, particularly during sporting events.. Sports teams have used artificial crowd noise to simulate stadium sounds during practices to acclimate themselves to conditions they would face in actual games, and some have accused teams of using artificial crowd noise on top of in-person crowds to distract ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Todd Rogers (gamer) - Wikipedia

    en.wikipedia.org/wiki/Todd_Rogers_(gamer)

    Several of Todd Rogers' records have come under scrutiny for being seemingly impossible or lacking sufficient proof. In 2002, Robert Mruczek, then chief referee at Twin Galaxies, officially rescinded Todd's record time in Barnstorming after other players pointed out that his time of 32.04 seconds did not appear to be possible, even when the game was hacked to remove all obstacles.

  9. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    Standard engineering methods are not always sufficient when comparing like with like. One CD player, for example, might have higher measured noise than another CD player when measured with a RMS method, or even an A-weighted RMS method, yet sound quieter and measure lower when 468-weighting is used.