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  2. Category:Geometry in computer vision - Wikipedia

    en.wikipedia.org/wiki/Category:Geometry_in...

    Geometry in computer vision is a sub-field within computer vision dealing with geometric relations between the 3D world and its projection into 2D image, typically by means of a pinhole camera. Common problems in this field relate to Reconstruction of geometric structures (for example, points or lines) in the 3D world based on measurements in ...

  3. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    Geometrical setup for homography: stereo cameras O 1 and O 2 both pointed at X in epipolar geometry. Drawing from Neue Konstruktionen der Perspektive und Photogrammetrie by Hermann Guido Hauck (1845 — 1905) In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole ...

  4. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].

  5. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts. Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general, projective transformations to be easily represented by a matrix.

  6. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/.../Triangulation_(computer_vision)

    In computer vision, triangulation refers to the process of determining a point in 3D space given its projections onto two, or more, images. In order to solve this problem it is necessary to know the parameters of the camera projection function from 3D to 2D for the cameras involved, in the simplest case represented by the camera matrices .

  7. Image registration - Wikipedia

    en.wikipedia.org/wiki/Image_registration

    Linear transformations are global in nature, thus, they cannot model local geometric differences between images. [3] The second category of transformations allow 'elastic' or 'nonrigid' transformations. These transformations are capable of locally warping the target image to align with the reference image.

  8. Camera resectioning - Wikipedia

    en.wikipedia.org/wiki/Camera_resectioning

    The camera projection matrix is derived from the intrinsic and extrinsic parameters of the camera, and is often represented by the series of transformations; e.g., a matrix of camera intrinsic parameters, a 3 × 3 rotation matrix, and a translation vector. The camera projection matrix can be used to associate points in a camera's image space ...

  9. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    The geometry of a pinhole camera as seen from the X2 axis In this figure we see two similar triangles , both having parts of the projection line (green) as their hypotenuses . The catheti of the left triangle are − y 1 {\displaystyle -y_{1}} and f and the catheti of the right triangle are x 1 {\displaystyle x_{1}} and x 3 {\displaystyle x_{3}} .