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  2. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual ...

  3. Category:Virtual economies - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_economies

    The trade of virtual goods may be by the means of a virtual currency or without it. It may be unauthorised or illegal as long the practice is notable. The system allows human participation. Only the main page for any such system should be included, unless the subpage specifically deals with economic aspects of the system.

  4. Category:Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_economy

    Virtual economy of Russia; Virtual goods This page was last edited on 25 July 2024, at 16:39 (UTC). Text is available under the Creative Commons ...

  5. The Virtual Economy: Digital, Remote, Intelligent - AOL

    www.aol.com/news/virtual-economy-digital-remote...

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  6. US virtual economy will rake in billions by 2015 - AOL

    www.aol.com/news/2009-12-30-us-virtual-economy...

    Industry watchers predict that the purchase of virtual goods -- i.e those special weapons for Mafia Wars or a fancy ranch house in FarmVille -- will be worth upwards of $5 billion in the next five ...

  7. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    The online video game Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform. Linden Dollars have no monetary value and are ...

  8. Massively multiplayer online game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    The virtual economies created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice (economy interaction) is mostly seen in this genre of games

  9. Gold sink - Wikipedia

    en.wikipedia.org/wiki/Gold_sink

    The economy of such games typically involves players gathering gold from playing the game, which they then use to purchase items or services, or trade with other players. Gold sinks serve to decrease the total amount of gold players have, since without sinks, there will be inflation. Gold sinks are commonly called drains or gold drains.