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Vampire: The Masquerade fifth edition logo Vampire: The Masquerade is a tabletop role-playing game in the World of Darkness series, in which players take the roles of vampires. It was originally released by White Wolf Publishing in 1991, and with new editions released in 1992 (second edition), 1998 ( Revised Edition ), 2011 ( 20th Anniversary ...
Vampire: The Masquerade – Heritage, a legacy board game in which players control a clan vying over control for a span of 600 years. Vampire: The Masquerade – Chapters, a board game using miniatures which follows a story campaign, trying to emulate the experience of an RPG campaign without the need for a Storyteller (i.e. game master).
Giovanni Chronicles is a series of adventure modules by White Wolf Publishing for their tabletop role-playing game Vampire: The Masquerade.The series spans four books: Giovanni Chronicles: The Last Supper (1995), Giovanni Chronicles II: Blood & Fire (1996), Giovanni Chronicles III: The Sun Has Set (1998), and Giovanni Chronicles IV: Nuova Malattia (1999).
Dirty Secrets of the Black Hand, by Steven C. Brown, explores the Black Hand, the oldest vampire covenant, and its history and goals. [ citation needed ] The book also details new spells and powers. [ 1 ]
Book of Storyteller Secrets is a supplement that serves as a guide to the Dark Ages setting, and provides tips for Storytellers running the game. [1] The book also lists the rules for crossovers between various role-playing games in the World of Darkness series, and describes the Dauntains Psychiatric Clinic.
Ghouls: Fatal Addiction describes how to develop and play characters who are ghouls, creatures who are half-way between mortal and vampire after being fed vampiric blood. This gives them longevity and new powers, but the blood also becomes an addiction that enslaves ghouls as servants of the vampires. [ 1 ]
Whereas most Storytelling games use Virtues and Vices, these do not exist in most games, and are very different where they do exist: Vampire: The Masquerade uses them for varying forms of self-control, and Hunter: The Reckoning ties them directly to Hunters' supernatural powers.
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