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The Malleolus (Latin: "small hammer") is the bony prominence on each side of the ankle. [ 12 ] These are known as the medial and lateral malleolus. Each leg is supported by two bones, the tibia on the inner side (medial) of the leg and the fibula on the outer side (lateral) of the leg.
The bony labyrinth (also osseous labyrinth or otic capsule) is the rigid, bony outer wall of the inner ear in the temporal bone. It consists of three parts: the vestibule, semicircular canals, and cochlea. These are cavities hollowed out of the substance of the bone, and lined by periosteum.
The sternum (pl.: sternums or sterna) or breastbone is a long flat bone located in the central part of the chest.It connects to the ribs via cartilage and forms the front of the rib cage, thus helping to protect the heart, lungs, and major blood vessels from injury.
The brow ridges are often not well expressed in human females, as pictured above in a female skull, and are most easily seen in profile. The brow ridge, or supraorbital ridge known as superciliary arch in medicine, is a bony ridge located above the eye sockets of all primates and some other animals.
A coccyx with four vertebrae below the sacrum. The coccyx is formed of three, four or five rudimentary vertebrae.It articulates superiorly with the sacrum.In each of the first three segments may be traced a rudimentary body and articular and transverse processes; the last piece (sometimes the third) is a mere nodule of bone.
Cephalometric analysis depends on cephalometric radiography to study relationships between bony and soft tissue landmarks and can be used to diagnose facial growth abnormalities prior to treatment, in the middle of treatment to evaluate progress, or at the conclusion of treatment to ascertain that the goals of treatment have been met. [5]
The anterior superior iliac spine provides a clue in identifying some other clinical landmarks, including McBurney's point, Roser-Nélaton line, and true leg length.It is an important surface landmark for various surgical approaches, such as treatment of hernia. [7]
Skeletal animation is the standard way to animate characters or mechanical objects for a prolonged period of time. It is commonly used by video game artists and in the film industry, and can also be applied to mechanical objects and any other objects made up of rigid elements and joints.