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  2. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .

  3. Pseudovector - Wikipedia

    en.wikipedia.org/wiki/Pseudovector

    To paraphrase Baylis: Given two polar vectors (that is, true vectors) a and b in three dimensions, the cross product composed from a and b is the vector normal to their plane given by c = a × b. Given a set of right-handed orthonormal basis vectors { e ℓ}, the cross product is expressed in terms of its components as:

  4. Lists of vector identities - Wikipedia

    en.wikipedia.org/wiki/Lists_of_vector_identities

    Vector algebra relations — regarding operations on individual vectors such as dot product, cross product, etc. Vector calculus identities — regarding operations on vector fields such as divergence, gradient, curl, etc.

  5. Torque - Wikipedia

    en.wikipedia.org/wiki/Torque

    In three dimensions, the torque is a pseudovector; for point particles, it is given by the cross product of the displacement vector and the force vector. The direction of the torque can be determined by using the right hand grip rule : if the fingers of the right hand are curled from the direction of the lever arm to the direction of the force ...

  6. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  7. Vector multiplication - Wikipedia

    en.wikipedia.org/wiki/Vector_multiplication

    Cross product – also known as the "vector product", a binary operation on two vectors that results in another vector. The cross product of two vectors in 3-space is defined as the vector perpendicular to the plane determined by the two vectors whose magnitude is the product of the magnitudes of the two vectors and the sine of the angle ...

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  9. Newton–Euler equations - Wikipedia

    en.wikipedia.org/wiki/Newton–Euler_equations

    denote skew-symmetric cross product matrices. The left hand side of the equation—which includes the sum of external forces, and the sum of external moments about P—describes a spatial wrench, see screw theory. The inertial terms are contained in the spatial inertia matrix