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  2. Shred guitar - Wikipedia

    en.wikipedia.org/wiki/Shred_guitar

    Often such runs are arranged in the form of an intricate sequential pattern, creating a more complex feel. A lick in guitar playing consists of a short sequence of notes which form a phrase. One famous example of this concept is "The Lick", which is a commonly used jazz phrase based on the minor scale. In shredding, licks become more complex by ...

  3. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  4. Don't Sweat the Technique (song) - Wikipedia

    en.wikipedia.org/wiki/Don't_Sweat_the_Technique...

    Music video "Don't Sweat the Technique" on YouTube " Don't Sweat the Technique " is a song recorded by Eric B. & Rakim for their 1992 album Don't Sweat the Technique , and released as a single on June 27, 1992.

  5. Music video game - Wikipedia

    en.wikipedia.org/wiki/Music_video_game

    Players are given the ability to create their own music from a variety of sounds, instruments or voices, typically with no goal or objective. Free form music games occupy a position somewhere between generative hybrid music games and non-game utilities dependent upon the degree to which their gameplay relies upon a driving underlying plotline.

  6. Glossary of music terminology - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_music_terminology

    Meaning respectively "measured song" or "figured song". Originally used by medieval music theorists, it refers to polyphonic song with exactly measured notes and is used in contrast to cantus planus. [3] [4] capo 1. capo (short for capotasto: "nut") : A key-changing device for stringed instruments (e.g. guitars and banjos)

  7. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  8. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game music has been used by popular musicians in many ways. The earliest example was the electronic music band Yellow Magic Orchestra's self-titled album, released in 1978, [39] which used Space Invaders samples as instrumentation. [40]

  9. Mashup (video) - Wikipedia

    en.wikipedia.org/wiki/Mashup_(video)

    These videos are typically both music videos, but they may also include other songs, videos, and still images. [4] [5] The second type consists of a user recording their own track or vocals, and then combining the recording with other tracks from the Internet. [6] The third type is a music video created from clips of performances of the song. [7]