enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Secret Millionaires Club - Wikipedia

    en.wikipedia.org/wiki/Secret_Millionaires_Club

    The series follows adventures in business with Radley, Elena, Jones, Lisa, their robot Starty, and Warren Buffett as their wise mentor. Every episode focuses on different business situations that kids might encounter in their own lives like having to raise money for something they want, or helping a local merchant understand why their business isn't working.

  3. Trip Hawkins - Wikipedia

    en.wikipedia.org/wiki/Trip_Hawkins

    Their first game, "IF...", uses a free-to-play model and is meant for teachers and students in an educational environment. [ 16 ] Hawkins lives in Santa Barbara, California where he served from 2016 to 2019 as a professor of entrepreneurship and leadership at the University of California, Santa Barbara .

  4. 30 Fun Party Games to Keep Kids of All Ages Entertained at Home

    www.aol.com/lifestyle/30-fun-party-games-keep...

    For premium support please call: 800-290-4726 more ways to reach us

  5. Capitalism II - Wikipedia

    en.wikipedia.org/wiki/Capitalism_II

    The player creates and controls a business empire. This in-depth strategy game covers almost every aspect of business that could be encountered in the real world, including marketing, manufacturing, purchasing, importing and retailing. It has two new campaigns (Capitalist Campaign and Entrepreneur Campaign) plus an in-depth tutorial.

  6. Lego Serious Play - Wikipedia

    en.wikipedia.org/wiki/Lego_Serious_Play

    Lego Serious Play in action. Lego Serious Play is a facilitation methodology developed at the Lego Group. Since 2010 it is available under an open source community-based model. [1] Its goal is improving creative thinking and communication. People build with Lego bricks three-dimensional models of their ideas and tell stories about their models.

  7. Business game - Wikipedia

    en.wikipedia.org/wiki/Business_game

    Computer-supported business simulation originated from military war games, and came into existence during the late 1950s. [3] Business simulation games, including non-computer-based board games and experiential activities, have since been used as a learning tool for teaching management (Jackson 1959) (Andlinger 1958). It is regularly in use at ...

  8. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  9. Entrepreneurship education - Wikipedia

    en.wikipedia.org/wiki/Entrepreneurship_education

    Entrepreneurship For Kids: To catch them early is the vision. Based on certain research in India & Israel, Schools are now incorporating new courses for young students. Founder of Leader To Creator Entrepreneurship for kids Pradeep Mishra started this program in schools in India. The kids are taught about business and economics at a very young age.