Search results
Results from the WOW.Com Content Network
Object-Oriented Software Construction, also called OOSC, is a book by Bertrand Meyer, widely considered a foundational text of object-oriented programming. [ citation needed ] The first edition was published in 1988; the second edition, extensively revised and expanded (more than 1300 pages), in 1997.
Object-Oriented Software Construction contains a detailed treatment of the concepts and theory of the object technology that led to Eiffel's design. [9] The design goal behind the Eiffel language, libraries, and programming methods is to enable programmers to create reliable, reusable software modules.
An object-oriented operating system [1] is an operating system that is designed, structured, and operated using object-oriented programming principles. An object-oriented operating system is in contrast to an object-oriented user interface or programming framework, which can be run on a non-object-oriented operating system like DOS or Unix.
The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.
The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. [1] What problems can the Bridge design pattern solve? [2]
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
LePUS3 is an object-oriented visual Design Description Language and a formal specification language that is suitable primarily for modeling large object-oriented (Java, C++, C#) programs and design patterns. Unified Modeling Language (UML) is a general modeling language to describe software both structurally and behaviorally.