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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    A beta version of RuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004. [62] Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic.

  4. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube.

  5. The Thieving Magpie (album) - Wikipedia

    en.wikipedia.org/wiki/The_Thieving_Magpie_(album)

    The Thieving Magpie (La Gazza Ladra) is a double live album by the British neo-prog band Marillion. It was named after the introductory piece of classical music the band used before coming on stage during the Clutching at Straws tour 1987–1988, the overture to Rossini 's opera La gazza ladra , which translates as "The Thieving Magpie".

  6. Thieving from the House of God - Wikipedia

    en.wikipedia.org/wiki/Thieving_from_the_House_of_God

    Thieving from the House of God is the fifth full-length album by British stoner metal band Orange Goblin, released in 2004. The album features a cover of ZZ Top 's "Just Got Paid". Track listing

  7. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.