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It was founded by Stuart Duncan, a web developer in Timmins, Canada whose son is diagnosed with autism, and is known in-game as AutismFather. [ 3 ] [ 4 ] Autcraft was created so such children could play their favourite game with others without facing the threat of bullying and discrimination .
Amy is a survival horror stealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic child with supernatural powers, and her protector Lana.
Tovertafel ("Magic Table") [1] [2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table. [3]
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Tiger Electronics has been part of the Hasbro toy company since 1998. [8] [9] Hasbro paid approximately $335 million for the acquisition. [10]In 2000, Tiger was licensed to provide a variety of electronics with the Yahoo! brand name, including digital cameras, webcams, and a "Hits Downloader" that made music from the Internet (mp3s, etc.) accessible through Tiger's assorted "HitClips" players ...
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Video game Country Notes Ref. 2001 Charlie Kane's unnamed son Ian Axness Twisted Metal Black USA [373] [374] 2005 Jade (The Indigo Child) n/a; silent Fahrenheit France [375] 2005 Murky Tatiana Vesyolkina Pathologic Russia: Also appears in Pathologic 2 [376] 2007 Dr. Brigid Tenenbaum: Anne Bobby: BioShock USA/ Australia
Electronic video arcade games make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips and/or boards, and the latest in computer graphics display technology.