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Polygon triangulation. In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.
Voronoi cells are also known as Thiessen polygons, after Alfred H. Thiessen. [ 1 ] [ 2 ] [ 3 ] Voronoi diagrams have practical and theoretical applications in many fields, mainly in science and technology , but also in visual art .
Two simple polygons (green and blue) and a self-intersecting polygon (red, in the lower right, not simple) In geometry, a simple polygon is a polygon that does not intersect itself and has no holes. That is, it is a piecewise-linear Jordan curve consisting of finitely many line segments.
Polygon triangulations may be found in linear time and form the basis of several important geometric algorithms, including a simple approximate solution to the art gallery problem. The constrained Delaunay triangulation is an adaptation of the Delaunay triangulation from point sets to polygons or, more generally, to planar straight-line graphs.
A Delaunay triangulation in the plane with circumcircles shown. In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull [1] into triangles whose circumcircles do not contain any of the points; that is, each circumcircle has its generating points on its circumference, but all other points in the set are outside of it.
Polygon decomposition is applied in several areas: [1] Pattern recognition techniques extract information from an object in order to describe, identify or classify it. An established strategy for recognising a general polygonal object is to decompose it into simpler components, then identify the components and their interrelationships and use this information to determine the shape of the object.
Triangulation in a simple polygon. Triangulation means the partition of any planar object into a collection of triangles. For example, in polygon triangulation, a polygon is subdivided into multiple triangles that are attached edge-to-edge, with the property that their vertices coincide with the set of vertices of the polygon. [52]
If a simple polygon is triangulated, then a triple of consecutive vertices ,, forms an ear if is a convex vertex and none of its other neighbors in the triangulation lie in triangle . By testing all neighbors of all vertices, it is possible to find all the ears of a triangulated simple polygon in linear time . [ 4 ]