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  2. Forced perspective - Wikipedia

    en.wikipedia.org/wiki/Forced_perspective

    In film, photography and art, perceived object distance is manipulated by altering fundamental monocular cues used to discern the depth of an object in the scene such as aerial perspective, blurring, relative size and lighting. [12] Using these monocular cues in concert with angular size, the eyes can perceive the distance of an object. Artists ...

  3. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known whether they perceive it in the same way that humans do. [1] Depth perception arises from a variety of depth cues. These are typically classified into binocular cues and monocular cues ...

  4. 3D stereo view - Wikipedia

    en.wikipedia.org/wiki/3D_stereo_view

    3. Three dimensional art Three-dimensional art is observed in terms of its height, width and depth. It is not flat like two-dimensional art, which consists of paintings, drawings and photographs. Pottery and sculpture are examples of three-dimensional art. Form is the three-dimensional artwork. Forms can be geometric or organic.

  5. Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Stereoscopy

    Stereoscopy creates the impression of three-dimensional depth from a pair of two-dimensional images. [5] Human vision, including the perception of depth, is a complex process, which only begins with the acquisition of visual information taken in through the eyes; much processing ensues within the brain, as it strives to make sense of the raw information.

  6. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    Using this convention, a grayscale depth map for the example autostereogram can be created with black, gray and white representing shifts of 0 pixels, 10 pixels and 20 pixels, respectively as shown in the greyscale example autostereogram. A depth map is the key to creation of random-dot autostereograms.

  7. Random dot stereogram - Wikipedia

    en.wikipedia.org/wiki/Random_dot_stereogram

    A random-dot stereogram (RDS) is stereo pair of images of random dots that, when viewed with the aid of a stereoscope, or with the eyes focused on a point in front of or behind the images, produces a sensation of depth due to stereopsis, with objects appearing to be in front of or behind the display level.

  8. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    The Necker Cube: a wire frame cube with no depth cues. Figures drawn in a way that avoids depth cues may become ambiguous. Classic examples of this phenomenon are the Necker cube, [6] and the rhombille tiling (viewed as an isometric drawing of cubes). To go further than just perceiving the object is to recognize the object.

  9. Müller-Lyer illusion - Wikipedia

    en.wikipedia.org/wiki/Müller-Lyer_illusion

    In the Müller-Lyer illusion, the visual system would in this explanation detect the depth cues, which are usually associated with 3D scenes, and incorrectly decide it is a 3D drawing. Then the size constancy mechanism would make us see an erroneous length of the object which, for a true perspective drawing, would be farther away.