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Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo.He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry.
During Zelda's quest, Impa discovers that King Harkinian was captured by Ganon and that Link went missing after being engaged in a battle. Eventually, Zelda rescues a woman named Lady Alma from evil sorcerer Wizrobe and learns that Alma had met Link before, providing her with his canteen. Zelda then travels to Dodomai Palace, where it is ...
The Legend of Zelda: Symphony of the Goddesses was a concert tour featuring music from Nintendo's The Legend of Zelda video game series.Jason Michael Paul Productions, who was licensed by Nintendo to produce and tour the show, [1] hired Jeron Moore to produce the show as well as Composer Chad Seiter to create the music. [2]
The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]
Four Swords is the first Zelda game with a multiplayer element.. Four Swords is the multiplayer portion of the cartridge.Four Swords features gameplay similar to A Link to the Past, with a focus on multiplayer; in it, two to four players must cooperatively work through a series of puzzle-laden dungeons, while competing to collect rupees.
The Legend of Zelda: Link's Awakening [a] is a 1993 action-adventure game developed and published by Nintendo for the Game Boy.It is the first installment in The Legend of Zelda series to be released on a handheld game console.
The overworld in BS Zelda was altered from the 8 by 16 map used in the original The Legend of Zelda to an 8 by 8 grid, [19] although an effort to make Map 1 roughly comparable in terms of general landscape features to the overworld in Zelda is apparent. [23] As in The Legend of Zelda's Second Quest, dungeons are again completely different. [24]
Ura Zelda was released on the GameCube in 2002 in Japan as Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Master Quest. [85] [90] [92] According to Miyamoto, Ura Zelda was simple to port as it used few of the 64DD features. [90]