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A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.
But more and more people are showing interest in audio games, ranging from sound artists, game accessibility researchers, mobile game developers and mainstream video gamers. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and video game consoles.
Early sound cards for the IBM PC platform were not designed for gaming or multimedia applications, but rather on specific audio applications, such as music composition with the AdLib Personal Music System, IBM Music Feature Card, and Creative Music System, or on speech synthesis like Digispeech DS201, Covox Speech Thing, and Street Electronics ...
Site for old PC without sound cards. Programming the PC Speaker, by Mark Feldman for PC-GPE. Programming the PC Speaker, by Phil Inch: part 1, part 2 (includes a very detailed explanation of how to play back PCM audio on the PC speaker, and why it works) Bleeper Music Maker A freeware to use the PC speaker to make music (superseded by BaWaMI ...
In addition to PCI and PCIe internal sound cards, Creative also released an external USB-based solution (named X-Mod) in November 2006. X-Mod is listed in the same category as the rest of the X-Fi lineup, but is only a stereo device, marketed to improve music playing from laptop computers, and with lower specifications than the internal offerings.
A collection of various classic video game consoles at a game show in 2010. A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller.
RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.
Surround sound typically has a listener location where the audio effects work best and presents a fixed or forward perspective of the sound field to the listener at this location. Surround sound formats vary in reproduction and recording methods, along with the number and positioning of additional channels.