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  2. Focusrite - Wikipedia

    en.wikipedia.org/wiki/Focusrite

    The Focusrite Group trades under eight brands: Focusrite, Focusrite Pro, Martin Audio, ADAM Audio, Novation, Ampify Music, Optimal Audio and Sequential. Focusrite designs and markets audio interfaces , microphone preamps , consoles, analogue equalizers (EQ) and channel strips , and digital audio processing hardware and software for professional ...

  3. VGA text mode - Wikipedia

    en.wikipedia.org/wiki/VGA_text_mode

    The VGA text buffer is located at physical memory address 0xB8000. [14] Since this address is usually used by 16-bit x86 processes operating in real-mode, it is also the first half of memory segment 0xB800. The text buffer data can be read and written, and bitwise operations can be applied. A part of text buffer memory above the scope of the ...

  4. Pro Tools - Wikipedia

    en.wikipedia.org/wiki/Pro_Tools

    Pro Tools is a digital audio workstation (DAW) developed and released by Avid Technology (formerly Digidesign) [1] for Microsoft Windows and macOS. [2] It is used for music creation and production, sound for picture (sound design, audio post-production and mixing) [3] and, more generally, sound recording, editing, and mastering processes.

  5. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    A software implementation of double buffering has all drawing operations store their results in some region of system RAM; any such region is often called a "back buffer". When all drawing operations are considered complete, the whole region (or only the changed portion) is copied into the video RAM (the "front buffer"); this copying is usually ...

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  7. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  8. Sound Blaster AWE32 - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_AWE32

    Many of the Sound Blaster AWE32 cards had codecs that supported bass, treble, and gain adjustments through Creative's included mixer software. There were many variants and revisions of the AWE32, however, with numerous variations in audio chipset, amplifier selection and design, and supported features.

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame . [ 2 ]